FAQ

What would you like to know?

The game is available 7 days a week, with time slots ranging from 9am am to 7pm. The game takes approximately 1.5-2.5hrs to complete, but you can make a day of it by stopping at any of the many businesses en route to have drinks or lunch. 

Team captains will receive a Booking confirmation email, this will include the time and date of your booking, a receipt for you booking and how to change your slot time if required. Following this you will receive a second email  from The Mad Hatter. This is the really important one it will include your unique game link for your game. On the day, at the start location, the team captain initiates the game using the link provided in the email. You can use multiple devices but they will not sync if you are not connected to the internet, so you are advised to have one lead device. 

Changes to the date or time can be made through the booking email, you’ll see the link to do this at the bottom.  This can be done up to 1 hour before the scheduled start.

The game involves locations that have specific operational hours. The time slots ensure that players can access all locations necessary to complete the game. However, there is some flexibility and you can start at any time after your slot.

Can children participate in the game?

Absolutely! Children are encouraged to join in on the “Finding Alice” adventure. It is in part designed to engage children and families as well as adult groups. 

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Difficulty Rating 4

  • Time: Long, 3-4 hours (can be extended to a full day with lunch break)
  • Distance: Extended, challenging inclines 
  • Difficulty: Challenging
  • Target Audience: Adults and families with older children
  • Description: This tier offers a longer and more challenging experience, suitable for adults and families with older children. Participants will navigate through challenging terrain and encounter a mixture of puzzles and riddles that require a combination of critical thinking and problem-solving skills.

Difficulty ratings

Tier 1: “Junior Explorers”
Time: Short, max 1 hour
Distance: Minimal, suitable for short walks
Difficulty: Easy
Target Audience: Primary aged children
Description: This tier offers a quick and easy adventure suitable for young children. The puzzles and riddles are simple and solvable by primary aged children, making it a fun and accessible experience for families with young kids.

Tier 2: “Young Adventurers”
Time: 1.30-2.30 hours
Distance: Moderate, with some soft inclines
Difficulty: Moderate
Target Audience: Primary and secondary aged children and their parents or carers
Description: This tier extends the adventure a bit longer with slightly more challenging puzzles and clues. It’s suitable for both primary and secondary aged children, offering a mix of fun and educational challenges and a slightly longer duration.

Tier 3: “Explorer’s Quest”
Time: Half day, 2-3 hours
Distance: Moderate to extended, with some inclines
Difficulty: Intermediate
Target Audience: Families and groups
Description: This tier provides a more immersive experience with increased distance and terrain challenges. Participants can expect a half-day adventure with a variety of puzzles and riddles to solve, suitable for families and groups looking for a longer and more engaging experience.

Tier 4: “Trailblazers”
Time: Long, 4-5 hours (can be extended to a full day with lunch break)
Distance: Extended, challenging inclines
Difficulty: Challenging
Target Audience: Adults and families with older children
Description: This tier offers a longer and more challenging experience, suitable for adults and families with older children. Participants will navigate through challenging terrain and encounter a mixture of puzzles and riddles that require a combination of critical thinking and problem-solving skills.

Tier 5: “Ultimate Expedition”
Time: Full day, approximately 5+ hours
Distance: Long, suitable for experienced walkers
Difficulty: Advanced
Target Audience: Adults and experienced adventurers
Description: This tier presents the ultimate challenge for seasoned adventurers. Participants will embark on a full-day expedition through varying terrain, solving complex puzzles and riddles designed to test their intellect and endurance. Recommended for adults and experienced adventurers seeking a truly immersive and challenging experience.